Campaign entry / Choose your colors

Choose an army.
Break nine strongholds.

Build the squad, read the route, and survive ten operations of real-time tactical battles.

Enlist under one of ten faction insignias

FIRE DOCTRINEBurst damage and rally windows.ORDER: Press the Grass front before it can settle.

WATER DOCTRINEStable ranged pressure and recovery.ORDER: Hold range, rotate, and break the Fire line.

GRASS DOCTRINESustain and scaling specials.ORDER: Outlast the Water front and scale the pressure.

ELECTRIC DOCTRINEFast ranged shocks.ORDER: Strike the Water front before it can rotate.

GROUND DOCTRINEFront-line durability and quakes.ORDER: Take the forward line and break Electric.

FLYING DOCTRINERanged harassment and repositioning.ORDER: Screen the field and raid the Grass line.

PSYCHIC DOCTRINESpecial burst and control.ORDER: Read the Poison formation and dismantle it.

POISON DOCTRINEChip damage and lingering pressure.ORDER: Choke the Grass advance one exchange at a time.

BUG DOCTRINEEarly tempo and swarming specials.ORDER: Swarm the Psychic front before it sets up.

NORMAL DOCTRINEBalanced pressure, few exploitable gaps.ORDER: Hold the line. Win through the fewer weak points.

Fire Army selected. Free browser campaign · saves on this device · keyboard and touch.

Gameplay trailer / current build

The Pokémon you know and love. The war you’ve never seen.

Choose an army and commander, then watch live campaign footage: node selection, real-time squad warfare, recruitment, a stronghold battle, and the Darkrai anomaly.

  1. 01Choose an armyCommit to one of ten doctrines.
  2. 02Create a commanderName them and choose their field portrait.
  3. 03Fight enemiesFormation and timing shape live combat.
  4. 04Capture recruitsWin the contact. Choose the throw.
  5. 05Break the bossXL strongholds test the full company.
  6. 06Heed the warningA legendary anomaly enters the operation.

Route selection, elite combat, and the stronghold fight are live captures from the current playable build. The anomaly beat preserves the authentic Arc 3 Darkrai warning and exact in-game silhouette.

Your orders / campaign brief

Four arcs. Ten operations. No second campaign life.

You enlist as a trainer-soldier with two randomized faction recruits. Read each operation map, choose the contacts you can survive, and carry nine captured insignias into one final operation.

  1. ARC 01Private

    Operations 1–3. Establish the faction core. Musoka reinforces XL battles.

  2. ARC 02Lieutenant

    Operations 4–6. The squad cap rises; campaign pressure follows.

  3. ARC 03Captain

    Operations 7–9. Your own company fields up to nine. Musoka is gone.

  4. ARC 04Final operation

    Operation 10. The route ends with the ally who learned beside you.

10operations
9strongholds
4campaign arcs
1campaign life

Operation map / choose the next contact

Read the route. Commit to the contact.

The live map tells you what is ahead. Take a trainer fight, secure supplies, hunt a wild capture, visit a field vendor, or risk an elite line before the stronghold boss.

T TrainerW WildS SupplyE EliteB Boss
Current build gameplay showing a Fire Army operation route with three choices in each row and the Grass stronghold boss at the top
Current-build gameplayOperation 1 route map · captured 2026-08-25
Current build real-time battle on a detailed forest battlefield, with Vulpix and Numel advancing on Cherubi
Actual gameplay12 × 8 battlefield · automatic unit behavior

Battlefield command / light RTS

The squad fights. You shape the engagement.

Pokémon move, acquire targets, use basic attacks, and charge specials in real time. Your decisions arrive before and during contact—not through constant unit dragging.

Opening plan
Balanced, Vanguard, or Backline Screen formation.
Ace
Name a faction leader for a 10% HP, ATK, and DEF lift.
Field items
Arm X Atk, X Def, Restore, and Revive before XL battles or trigger them during combat.
Type pressure
Soft 1.25× advantages and 0.75× resistances keep bad matchups playable.

Company roster / composition over collection

Build beyond the issued pair.

Your faction core rises from two required allies as a Private to four in later arcs. Off-type recruits can fill the rest, giving you room to cover counters without abandoning your colors.

  • 01Recruit

    Supplies, mission rewards, vendors, trades, and wild captures all feed the roster.

  • 02Compose

    Set the active squad, reserves, Ace, and formation before choosing the next fight.

  • 03Grow

    Battle XP reaches active and reserve allies; level gates trigger evolution.

  • 04Expand

    Party capacity steps from five to seven to nine across the four-arc campaign.

Current build squad menu showing Vulpix and Numel, Ace selection, stats, active slots, and three formation choices
Current-build gameplaySquad, Ace, and formation management

Ten armies / doctrine ledger

Every banner changes the opening order.

Scroll the war table. Select any doctrine to carry that army back to enlistment.

Musoka, the player's trainee friend

Field relationship / Musoka

A dreamer does not always follow your orders.

Musoka’s name echoes the Japanese musōka (夢想家): “dreamer” or “visionary.” It fits the private who treats their two Pokémon as partners, never army property. At first, that independence feels like loyalty with rough edges. Later, their orders stop matching yours.

  1. DREAMER

    They befriend you and arrive in early XL battles.

  2. REINFORCEMENT

    Their two authored partners deploy as story support.

  3. FRACTURE

    By Arc 3, the reinforcement slots are simply empty.

  4. UNKNOWN

    Some absences feel less like retreat than preparation.

Current build campaign scene introducing Musoka and their partner Pokémon
Current-build story sceneEarly ally · unresolved orders

Stronghold field archive / real captures

This campaign is already playable.

Every frame below was captured from the current browser build—not a concept render.

Current build Grass stronghold battle with Erika, Musoka's reinforcements, and an XL battle plan
04 / STRONGHOLDArm the battle plan. Take the insignia.
Current build wild capture screen showing Squirtle and three ball choices with visible odds
03 / CAPTUREA wild victory opens a limited throw sequence.
Current build enlistment paper scene with trainer name and portrait selection
01 / DRAFTSign the service record.
Current build Grass Insignia Secured ceremony after the first stronghold victory
05 / CEREMONYOne secured. Eight rival strongholds remain.

Unlock after campaign completion

War Realism makes every faint permanent.

The standard campaign already ends on defeat. Complete it once to unlock the optional higher-stakes rule set: fainted Pokémon leave the company for good and the army drafts reinforcements to replace its losses.

Optional mode · not required for the first campaign · unlocked by winning all ten operations

Field notes / controls & persistence

Before you deploy.

How do battles work?

They are real-time team battles on a 12×8 field. Units move and attack automatically. You decide squad composition, Ace, formation, route, and item timing.

Can I play with an off-type recruit?

Yes. Your active squad must keep the required faction core: two as a Private, three as a Lieutenant, and four in later arcs.

What are the controls?

Use pointer, touch, or keyboard. Tab moves through actions, Enter or Space activates them, and Escape opens the in-game menu during a campaign.

How does saving work?

The current campaign is saved locally in this browser. Reloading during a battle returns you safely to the route; it does not resume mid-exchange. Clearing site data removes the local save.

Is this an official Pokémon game?

No. PokeWar Tactics is a free, unofficial, non-commercial fan game and is not affiliated with or endorsed by Nintendo, Game Freak, Creatures Inc., or The Pokémon Company.

Final order / selected banner

Fire Army is ready for a commander.

Start with two randomized recruits. Your first route is already waiting.

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